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Post by Islanders GM (DHL Commish) on Jul 29, 2011 22:48:10 GMT -5
Well I've seen this system used successfully in some leagues as long as it is done properly. It promotes activity and most of us love to read/write these things and it rewards people who take the time to do it. This is how it works....
You earn points by writing Articles in the Team Blogs Section/League Articles.
Each team article is worth a max of 1 point. We will use a 0/0.25/0.5/0.75/1 rating system for each post in your Team Blog depending on how in-depth the article is. Someone will be assigned to moderate all articles and add up the points for all GM's.
Each League Article will be worth 1 point as long as it is in-depth. Examples are: - Trade Deadline Preview - Season Preview - Playoffs Preview - Draft Preview etc.
Points will be redeemable for player increases. Now there will be caps so it doesn't get out of hand. These are what I am thinking but I am interested to see your guys thoughts...
10 Points Max per Season 3 Points Max per Player 1-2 Points Max per stat (not sure) Cap for a stat to be increased is 80 Any visible stat can be increased - Shot/Passing/Skating/Strength etc. Younger players will have their ceiling increased for the increased stat as well so it doesn't go back down
EG. I earned 4 GM Points out of 10 for the season. I chose to increase Player A. Shot +1/Checking +1/Hitting +1 I chose to increase Player B. Stickhandling +1. My points are now all used
This is only an idea and will only be put into effect if the majority of people like it. It just adds another dynamic to the league with people writing articles and the way the points are set up won't make it so you can stack a player or build a team through this.
Please share your thoughts on the idea in general and how the points can be distributed...
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Post by element17 on Jul 29, 2011 22:52:34 GMT -5
very good idea
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Drew
Junior Member
Posts: 98
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Post by Drew on Jul 29, 2011 22:56:02 GMT -5
I'm down for this. I was going to do a playoff preview anyways.
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Post by heelsox (Wild GM) on Jul 29, 2011 23:01:29 GMT -5
I did this with my nba league before, works very well.
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Post by hockeyfreak (Hurricanes GM) on Jul 29, 2011 23:06:06 GMT -5
i like this idea
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Post by dalfan (Avalanche GM) on Jul 29, 2011 23:19:37 GMT -5
I like this idea. It will keep some of the people occupied while we are waiting for sims and other stuff.
However, I think that the increases should be more significant. Small +1 stat boosts barely do anything.
Each point will give a +2 stat bonus 10 Points Max per Season 3 Points Max per Player 2 Points Max per stat Cap for a stat to be increased is 80
EG. I earned 4 GM Points out of 10 for the season. I chose to increase Player A. Shot +2/Checking +2/Hitting +2 I chose to increase Player B. Stickhandling +2. My points are now all used
I feel like that is more fair, seeing as the time it takes to write a nice article, and how a +1 stat bonus are hardly noticeable.
At this rate, the max one could possibly ever add to a team is shown below. using some of my players as example.
I have 10 points from writing 10 nice articles. I have decided to add to four different players.
Michael Ryder RW 31 4000000 1 35 79 76 77 71 72 66 74 81 76 66 66 73 77 69 74 Trevor Daley D 28 3300000 7 48 76 72 71 78 78 65 78 72 68 49 59 73 73 73 73 Jonas Holos D 24 450000 1 36 65 69 62 79 78 68 80 75 62 57 52 68 65 75 71 Gabriel Landeskog LW 19 700000 3 47 72 70 78 76 76 78 81 72 60 65 70 73 73 76 75
Michael Ryder: +2 Playmaking/+2 Checking/+2 Stickhandling Trevor Daley: +2 Positioning/+2 Checking/+2 Playmaking Jonas Holos: +2 Playmaking/+2 Stickhandling/+2 Positioning Gabriel Landeskog: +2 hitting
Michael Ryder RW 31 4000000 1 35 79 78 79 73 72 66 74 81 76 66 66 73 77 69 74 Trevor Daley D 28 3300000 7 48 76 74 71 80 80 65 78 72 68 49 59 73 73 73 73 Jonas Holos D 24 450000 1 36 65 71 64 79 80 68 80 75 62 57 52 68 65 75 71 Gabriel Landeskog LW 19 700000 3 47 72 70 78 76 76 80 81 72 60 65 70 73 73 76 75
For 8-10 hours of writing, I feel thats fair. And not very many people will max out all 10 GM points in a season.
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Post by hockeyfreak (Hurricanes GM) on Jul 29, 2011 23:27:01 GMT -5
I also agree with Dalfan. If you earn the max 10 gm points, it makes sense that it should be a noticeable, but not too significant, increase in player performance.
If you cap it at 80 being the highest a stat can be artificially bumped to, it shouldnt get out of hand.
Maybe 15 point max, no more than 6 can be used on one player. No stat can be bumped to above 80. No stat can be bumped by more than 3.
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Post by dalfan (Avalanche GM) on Jul 29, 2011 23:30:03 GMT -5
I also agree with Dalfan. If you earn the max 10 gm points, it makes sense that it should be a noticeable, but not too significant, increase in player performance. If you cap it at 80 being the highest a stat can be artificially bumped to, it shouldnt get out of hand. Maybe 15 point max, no more than 6 can be used on one player. No stat can be bumped to above 80. No stat can be bumped by more than 3. Would each GM point equal a +2 stat bonus?
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Post by hockeyfreak (Hurricanes GM) on Jul 29, 2011 23:38:18 GMT -5
I also agree with Dalfan. If you earn the max 10 gm points, it makes sense that it should be a noticeable, but not too significant, increase in player performance. If you cap it at 80 being the highest a stat can be artificially bumped to, it shouldnt get out of hand. Maybe 15 point max, no more than 6 can be used on one player. No stat can be bumped to above 80. No stat can be bumped by more than 3. Would each GM point equal a +2 stat bonus? Not in my scenario. That would be too significant, I think.
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Post by mthomas (Sharks GM) on Jul 29, 2011 23:50:16 GMT -5
5 articles for 10 points seems ideal to me. It's a pretty short season so 10 articles seems kind of unreasonable and will probably result in some pretty boring stuff haha
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Post by thebrad (Coyotes GM) on Jul 30, 2011 2:34:57 GMT -5
5 articles for 10 points seems ideal to me. It's a pretty short season so 10 articles seems kind of unreasonable and will probably result in some pretty boring stuff haha ya i agree with 5 articles for 10 points. 10 articles can be a bit much when people are busy with real life stuff. And i like the commish's points distribution rather than +2 stat per point
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Post by army on Jul 30, 2011 2:48:14 GMT -5
sounds like a great idea, as long as it doesnt get abused haha. id love to have this in our league as long as its successful.
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Post by patrickroy99 (Blues GM) on Aug 1, 2011 16:57:56 GMT -5
I don't think this should be used. I would say a max of maybe 5 points. This will slow down trading as GM's can back on fixing their problems with their players by writing articles rather than making moves. A little bump I can see not being a problem... like 5 stat increases can help you mold maybe 1/2 players a tiny bit more into what you want them to be... but otherwise... 10-15-20 points like you guys are suggesting will really take out a lot of neccessity for certain teams to trade. I'll tell you right now, if I have 20 stat increases available, I'm probably done trading for a while.
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Post by dbaby (Kings GM) on Aug 2, 2011 1:21:18 GMT -5
i agree with PR, 5 point max at the most, i was never a fan of these bonus activities in other leagues because you get average second line players in their 30's turning into decent first liners slowly as the years go by. If you want to run a successful realistic league scrap all the points, 5 is high enough
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Post by hockeyfreak (Hurricanes GM) on Aug 2, 2011 1:26:22 GMT -5
i agree with PR, 5 point max at the most, i was never a fan of these bonus activities in other leagues because you get average second line players in their 30's turning into decent first liners slowly as the years go by. If you want to run a successful realistic league scrap all the points, 5 is high enough yeah but the thing is only a couple people, or probably nobody will do enough to earn all 10 or 15 points. most people will top out around 5 or so id imagine, and like commish said, it will be tied to the quality of the work. so that means that the people who put in some effort to produce something worth reading get rewarded with what would probably be around 10 points. and if you can only use like 5 per player, you're going to end up with very modest increases, nothing too substantial. id say 10 is probably fair, but be conservative about handing them out. dont give points for something that somebody does in like 3 minutes time, ya know?
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Post by patrickroy99 (Blues GM) on Aug 2, 2011 11:08:04 GMT -5
Well you're likely going to end up with the most active GM's (likely with the best teams already) getting even more advantages for their team. This is the same thing as in real life as a player doing charity work that helps their on ice skill. It's not realistic. I don't really have a problem with 5 points because that way it won't make a big difference... but like I said, 10-15-20 points, ends all the need to make little improvements cuz they do that for you
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